Xcom why cant i stun




















It's right like building this unlock what? I see no fun in pick research and build blindly and for such game don't like the blind discovery, that's the same for stun, and yeah I do understand my feeling on this isn't shared by everybody. In the original game, anything could be stunned. Then you could stand over them and loot their corpses for more alien gernades. Twelvefield View Profile View Posts. Although there was a pretty funny thread some month ago where a brave player got close enough to stun that bastard.

Last edited by Twelvefield ; 7 Jan, pm. Per page: 15 30 Date Posted: 7 Jan, pm. Posts: Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.

I thought it's to capture drone. And then he ran into my knife User Info: ZCrystalia. No it just makes your arc thrower much better. Still doesn't let you "capture" them though. More topics from this board Is there any point to laser weapons? Build 6 Answers Capturing Live Aliens muliple times? General 8 Answers Cant gain psi ability levels? General 2 Answers Is there a way to choose which soldiers to bring for a mission?

Build 1 Answer. Ask A Question. Browse More Questions. Keep me logged in on this device. Per page: 15 30 Date Posted: 10 Oct, pm. Posts: 7. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.

All rights reserved. All trademarks are property of their respective owners in the US and other countries. Some geospatial data on this website is provided by geonames. View mobile website. For sure all mechanical stuff are immune to standard flash but not with the right skill. For mutons the only replacement I quoted is the Arc Thrower with Chain Lightning skill, it's rather impressive to get an army of mutons surrounding the Assault and sleeping.

The only problem is is instead of launching the flash grenade in middle of enemies you need thrown your Assault, ouch that's heavy guys. Frankly when I started get a ton of mutons in most missions I stopped bring much flash grenades and now the disoriented guy is myself, sigh.

Re: Stun Lancer - restricting unconscious status effect to already wounded units Post by Steve-O » Wed Aug 02, pm Zork wrote: Carry a mindshield for all frontline is quite a burden. The M2 grenadier is dangerous unless the only targets it sees all have Hazmat. The stun lancer is just a nuisance if the only targets it has have Mindshield or there's a Revival spec around. Re: Stun Lancer - restricting unconscious status effect to already wounded units Post by gimrah » Wed Aug 02, pm Note I don't think Solace does revive from unconsciousness.

However Solace does break mind control. Restoration and revival work. Also it is a will test, so at the margin, using focus PCS when you have nothing better could be considered. Lead by example and mind merge also boost will.

Finally, granted it's a bit difficult to predict who a lancer will attack. They seem to like low defence targets, noting melee is not affected by cover so it's usually just inherent defence plus smoke and aid protocol if in play.

So if you have a gunner with negative defence, consider taking combatives. Re: Stun Lancer - restricting unconscious status effect to already wounded units Post by Zork » Wed Aug 02, pm Myself I don't prioritize lancers at all, I have one team focused on overwatch and hacking that hadn't any revive because of the build of the two specialists, but never had troubles to carry a soldier knocked down by a Lancer.

Now I know solace skill is also working for revive I just don't have any team without a revive. As far I remember the only time I had troubles with lancers and knock down was during first parts of a few campaign. My opinion is still that carry a unit should be soften, play with one less unit is already a penalty, take care pick and carry is already something, so the only penalty could be one less movement point that would be already non neglect-able.

Re: Stun Lancer - restricting unconscious status effect to already wounded units Post by Zork » Wed Aug 02, pm gimrah wrote: Note I don't think Solace does revive from unconsciousness. Re: Stun Lancer - restricting unconscious status effect to already wounded units Post by gimrah » Wed Aug 02, pm Zork wrote: gimrah wrote: Note I don't think Solace does revive from unconsciousness.

Re: Stun Lancer - restricting unconscious status effect to already wounded units Post by Psieye » Wed Aug 02, pm Steve-O wrote: I agree that putting a mindshield on every soldier would be excessive. It's an option if you're really THAT annoyed by lancers KO'ing your soldiers, but in my experience it's not really necessary. I have yet to actually build a mind shield, myself.



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