Are there pro perks in cod4




















If you never experienced the pure chaos of Modern Warfare 2's multiplayer, then you will never understand the frustration that comes from One Man Army—the strongest perk in Call of Duty history. Taking the primary perk slot, it replaced your secondary with a military bag that could swap to any loadout.

Swapping loadouts granted full ammo, meaning players would use this to gain infinite ammo for underbarrel grenade launchers. Fire two rounds, then swap to your bag and get two shots back in three seconds. Rinse and repeat until you have a killstreak and can end the game. Combined with Danger Close, no loadout in CoD's history comes remotely close to this one in terms of frustration. This perk was so strong some players quit playing MW2 altogether because of how common this loadout was.

Before Microsoft introduced party chat for the Xbox , Eavesdrop had some use. This Call of Duty 4 perk lets you hear nearby enemy player chatter.

Two problems presented themselves with this. One, party chat for the Xbox was introduced shortly after this occurred, meaning this perk rarely worked on PC or Xbox.

Two, players rarely talk tactics over the map and usually say inconsequential things to their friends. It's funny to listen to on occasion, but this perk provides no useful gameplay benefit for you. Aloy's cheeks have been the subject of a lot of mockery from gamers online in the past few days because they're a bit bigger. Charles Burgar is an expert on all things tech and gaming. Graduating from Pikes Peak Community College in with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology.

With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. Via Call of Duty. Via: AllGamers - HyperX. Via gamespot. Via: Spybreak YouTube. Via: Phoenix Genesis YouTube. Share Share Tweet Email. Related Topics Lists Call of Duty. Charles Burgar Articles Published. Dead zombies may also drop a green gas, which can be used by the player to get ignored by the zombies for a limited amount of time. Widow's Wine. Death Perception.

Overkill : Take a primary weapon in your secondary weapon slot. Primary Gunfighter : Take a third primary attachment. Secondary Gunfighter : Take a second secondary attachment.

Tactician : Take an exo ability in your exo launcher slot. Bombardier : Take an exo launcher in your exo ability slot. Primary Gunfighter : Take an additional primary weapon attachment.

Can be equipped up to three times. Secondary Gunfighter : Take an additional secondary weapon attachment. Danger Close : Take a second lethal equipment. Tactician : Take a tactical equipment in your lethal equipment slot. Call of Duty Wiki Explore. Cold War. Weapons in Explore Wikis Community Central. Register Don't have an account? View source. History Talk Extra starting magazines except for launchers. Allows an extra attachment to secondary weapon.

Increased bullet damage against enemy killstreak rewards. No cross-hair, icon, and red name when being aimed at. Increased damage when using explosive killstreak rewards. Footsteps are 4 times more silent. Cancels out SitRep Pro. Launchers lock-on twice as fast. Every two assists earned add a point toward pointstreak acquisition. Deathstreaks require 1 less death.

No crosshair or red name when targeted. Undetectable by Marksman Pro users. Second primary weapon will accept 1 attachment and camouflage. Emergency Airdrop in Drop Zone only. Trigger Happy. Categories Multiplayer. Universal Conquest Wiki. Player pulls out a pistol before dying. Headshots, grenade explosions, knife stabs, shotgun blasts, sniper rifle one-hit-kills, killstreaks and other directly lethal attacks will cancel this out.

Falling a great height will also render this useless. Equips shotguns and light machine guns with a vertical forward handgrip. Decreases recoil and improves accuracy. Will take the place of first tier perk.

Perk Icon for when a Grip or Grenade Launcher is chosen as an attachment. Gives player a Bazooka with two rockets. Enemy Satchel Charges and Bouncing Betties are exposed. Cancels out Fireworks. Caps the maximum damage taken from any one explosive to 75 damage, except for direct impacts from explosives.

Player becomes invisible against enemy Recon Planes. Reduces the glare effects of Signal Flares. This perk phyically adds glasses to the player model.

When near death, the player will pull out a pistol. Headshots, grenade explosions, knife stabs, shotgun blasts, sniper rifle one-hit-kills, killstreaks, falling a great height and other directly lethal attacks will cancel this out, as will certain other factors like Hardcore mode.

Sniper Scope hold-breath time is increased to 10 seconds. Expose all Artillery , Dogs and Tanks on the map. Equips semi-automatic and bolt-action rifles with a grenade launcher. Will remove tier one if equipped. Faster class switching from 5 seconds to 3. Reduces sprint-to-fire time by half. Use a pistol while bleeding out prior to death. Falling a great height also renders this useless. Take significantly less flame damage and reset the fuse of enemy frag grenades when thrown back.

One less kill for killstreaks. Two primary weapon attachments except underbarrel attachments. Carry one extra lethal and tactical grenade, except Willy Pete. Survive lethal damage and use a pistol while downed. Cannot be revived. Increased bleed out time and teammates can revive you.

Same rules apply as the standard version of Second Chance. Receive and then booby trap enemy Care Packages, hack enemy equipment, and become invisible to Motion Sensors. Reduces the effects of enemy flashbangs and concussion grenades.

Reveals position of a flashed or stunned enemy. Effect is similar to an Advanced UAV, giving positional and directional intel on the victim. Can be partially canceled out with Dead Silence. Invincible against automated enemy air support and sentry guns.

Player-controlled killstreaks will not highlight Blind Eye users through thermal vision. Replenish non-explosive ammo from corpses. Should a fallen body be armed with an underbarrel grenade launcher, walking over said body will surrender 1 round for that grenade launcher. No fall damage. Hardcore modes and certain maps render this useless e. No red name when targeted by enemies. Swap guns faster, use lethal and tactical equipment faster. Reset the fuse when throwing back frag grenades.

Allows a 2nd attachment for your secondary weapon. For balance purposes Dual Wield cannot be used with any other attachment. Killstreaks take one less kill to obtain.

Damaged enemies are painted onto the mini-map. Remain undetectable from Heartbeat Sensors and Thermal Scope as well as decreasing the effect of Recon. Ready Up : Faster sprint recovery. Sleight of Hand : Faster reload.

Agility : Increased movement speed. Marathon : Unlimited sprint. Stalker : Full speed movement while aiming down sights. Strong Arm : Throw equipment farther, decrease grenade cook time, reset the fuse when throwing back explosives. On The Go : Reload while sprinting. Reflex : Swap weapons and use equipment faster. Universal Conquest Wiki. Tier 1 Perks.

Tier 2 Perks. Tier 3 Perks. Cut Perks. Cut Killstreaks. Vehicle Perks. Heavy Armor. Sharpshooter Killstreaks. Special Ops Chaos. Cut Pointstreaks. Weapon Armory. Air Support Armory. Equipment Armory. Safeguard exclusive perk. Chaos Mode exclusive perks. Field Order Rewards. Game Modes. Ammo Types. Team Support. Strike Package. Chaos Mode Perks.



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