When do i meet isabella




















After making your way through more of Hayder's men, you confront him inside the chantry. He insistently questions Isabela about the location of the relic. When she claims that she lost it, a confrontation ensues, culminating in Hayder's death. After a quick conversation, Isabela becomes available as a party member and the quest concludes. Hayder is likely the first Boss-ranked enemy you will encounter in the game.

He swings a two-handed greatsword, which can deal the most single hit damage of any enemy. Against mages the blow itself may be forceful enough to interrupt them mid-cast. If he catches them during the final stage of a basic staff attack combo's animation the "twirl" of the staff before jabbing it into the ground , his slightly faster sword swings may repeatedly interrupt the mage, leaving them unable to move at all while the game's programming tries in vain to complete the attack.

On Nightmare difficulty this is certain death, so always keep the mages away from him. On that note, Hayder's health means he is little better than a distraction while weaker enemies chip at your party.

To avoid this, move the entire party up the stairs to the left at the start of battle, then hold position in the small chamber to the side.

All of the enemies should target Isabela, who is invincible in the same way Anders was , so send a mage or archer down the stairs to aggro all of the enemies except Hayder. Lure them all the way back upstairs, as trying to use AoEs on staircase elevation is not as effective as on a level surface enemies well within the blast radius can emerge unscathed by simply being two steps "below" the ability , then hit them with your strongest attacks.

To rival Varric, players need to be bloodthirsty, making their Hawke value brute strength and having zero interest in stories. Character: Aveline Vallen, human warrior, soldier, guardswoman, and nicknamed "Red" by Varric. She joins up with the Hawke family as they are fleeing the Blight and is part of the party from then on. Being a guardsman, Aveline values a Hawke that is diplomatic and lawful, and rivals one that commits crimes. However, in terms of the mages and Templars, Aveline is not as clear-cut as other characters.

She is more complex, believing mages should be watched, but that the Gallows of Kirkwall do sometimes take things too far.

Aveline is a woman that values duty, law, and human dignity. Anything that opposes those values will gain her rivalry. Character: Carver Hawke, soldier, two-handed warrior, younger brother of Hawke, twin of Bethany, nicknamed "Junior" by Varric. If Hawke is a mage, Carver survives fleeing the Blight. If Hawke is either a rogue or warrior though, Carver dies in the prologue. Carver likes it when Hawke does not attract a lot of attention. He also has a lot of Ferelden pride, so he loves helping others that are refugees like the Hawke family.

Hawke's little brother is one of the easiest characters to rival in the game. He is insecure about his role in the family and despises being in Hawke's shadow. If Hawke is a mage, she will die instead of Carver.

A major part of her that makes her different from her twin brother is that she is a mage. She also is far less argumentative with her older siblings, as she does not have Carver's insecurity.

Bethany is one of the more compassionate companions, and thus dislikes aggression and the exploitation of others. Varric calls Sebastian "Choir Boy" for good reason. It's possible that Isabela will permanently leave the party at the end of the quest To Catch a Thief , during which she enlists Hawke's help in retrieving the Qunari relic called the Tome of Koslun from another thief called Wall-Eyed Sam.

During the quest, Isabela reveals that she stole the tome from the Orlesians , who were attempting to return it to the Qunari. While fleeing a pursuing Qunari dreadnought, both it and Isabela's ship were caught in a storm and shipwrecked, thus explaining the Qunari's and Isabela's current predicaments. It says that she made off with the Tome of Koslun and is planning to leave Kirkwall. If romanced, or with a high enough friendship or rivalry, she will return at the end of the same act to deliver the relic to the Qunari, saying that Hawke's influence was what made her come back.

At this point, Hawke can deliver her to the Qunari for punishment, and to prevent further assault on the city, or choose to duel the Arishok for her life. Defeating the Arishok will cause Isabela to rejoin the party with the option to continue her romance.

If given to the Qunari, she will never return in-game, though Varric hints at the start of Act 3 that she may have eluded the Qunari and escaped. If Isabela returns in Act 3, her last companion quest No Rest for the Wicked involves her plot to lure Castillon into a trap to get him to stop hunting her and give her his ship.

Hawke can allow Isabela to proceed with the deal or force her hand by attacking Castillon, thus killing the slaver. If asked for her opinion of Anders ' actions in The Last Straw , Isabela states that she thinks it was a "bold plan". Isabela sides with Hawke regardless of whether they side with the templars or the mages but will sarcastically mock the righteousness of their actions if Hawke chooses to side with the templars.

When the party members say their last words to Hawke before the final battle, Isabela reaffirms her loyalty to them. Like most of Hawke 's companions, Isabela may either remain with Hawke for the whole game, or leave the party at an approval-related crisis point—though in Isabela's case, the question is not whether she will leave the party, as she always does, but rather whether she will return to it, and whether Hawke will take her back once she does.

In order for her to return to the party at the climax of Act 2, she must have a Friendship or Rivalry score of fifty or greater, and her final Act 2 companion quest must be completed. If romanced, she will return even if Questioning Beliefs was not completed. On this path, Isabela will either stay permanently at a successfully romanced Hawke's side, or disperse to an unknown fate after the epilogue like Hawke's other companions.

After meeting Prince Claudio Valisti , a former "business partner" of Isabela's late husband, Isabela warns Alistair to not trust a word Claudio says. Isabela assists in infiltrating Velabanchel , and, along with Varric, holds off the Antivan Crows while Alistair goes after his target. Isabela captains the ship she and her companions use to escape Velabanchel, later navigating through the Tellari swamps.

She is the first to attempt to defend Alistair from an attack from Yavana 's high dragon. While leaving the swamps following their meeting with Yavana in the Silent Grove , Isabela is pierced by an arrow.

Claudio Valisti turns out to be the culprit, and kidnaps Alistair in exchange for Isabela and Varric's lives. Isabela swears to hunt Claudio down and kill him. She accompanies Alistair in his hunt for Aurelian Titus as a hired hand and a confidante.

They travel to Qarinus and attend a ball, where she meets a person she appears to be familiar with, Lord Devon. Isabela seems to have a long-lasting hatred for him.

Devon is surprised that she is still alive. In a conversation "eye-to-eye" he mentions that Isabela owes him and threatens to reveal to Alistair what happened on the Venefication Sea.

She intimidates him into silence by drawing her dagger. Finally, Aurelian Titus arrives. Alistair confronts him, but he flees, leaving his minions to fight for him. The last of them eventually wounds Devon. Isabela knocks Devon's assailant unconscious to the floor, but as he is muttering thanks she stabs him in the chest.

She tells her companions that he was killed by Titus's man. Varric tricks the location of Aurelian's home on Seheron from a captured cultist, and Isabela orders her crew to sail to the island. She keeps the crew terrified by telling them scary stories about horn-headed fanatics. As they approach Sehereon, they are attacked by two Qunari dreadnoughts. The trio are captured by the Qunari and are moved to a Qunari war camp, Akhaaz.

Isabela is kept in a cell separately from Varric and Alistair. She is interrogated by Rasaan , a tamassran who asks Isabela what the meaning of her name is. Isabela reveals that her first captain called her "little beauty" as his idea of a joke. Then Rasaan asks her what happened to him and Isabela answers that she killed him.

She also admits that even if she made many mistakes in her life, she doesn't feel any guilt. When the tamassran asks more questions, Isabela has an outburst in anger, causing Rasaan to strike her and tell her that mistakes can be corrected before leaving the cell. Rasaan eventually returns to Isabela's cell and repeatedly demands that she tell her her true name. She threatens Isabela with qamek , but Isabela still refuses to reveal anything. After Rasaan tries to gently persuade Isabela by saying she may know what happened to her mother, Isabela begins to open up about her past.

She reveals that her mother was a Qunari convert who sold Isabela to Luis because she refused to convert. Eventually, Isabela found herself deep in debt to the Felicisima Armada , and resorted to slave trafficking in order to pay off her debts.

One day, the Orlesian navy cornered their ships in the Venefication Sea. Lord Devon had packed the holds too tightly and Isabela failed to outmaneuver the Orlesians. Fearing capture, they threw the chained slaves overboard to drown. Isabela swore then that she would never traffic slaves again. Rasaan comforts Isabela, but when she still refuses to reveal her name, Rasaan strikes her again and attempts to force her face into the qamek.

This would in effect make her viddath-bas rather than viddathari , as conversion to the Qun would be involuntary for Isabela. Isabela overpowers Rasaan and escapes her cell. Dragon Age 2 Wiki Guide.

Last Edited: 15 Jun pm. Was this guide helpful? YES NO. In This Wiki Guide. Dragon Age II thrusts players into the role of Hawke, a penniless refugee who rises to power to become the single most important character in the world of Dragon Age.

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